Let’s hope they drop some stuff to compensate me for my losses. Fighting continues, one of my goblin groups is eliminated, but I manage to break the morale of the enemy force and then eliminate them, with my hero doing most of the work. The enemy militia strikes back and deals plenty of casualties of its own. My first goblin group goes in the ones that have upgrades that improve their anti-armor capabilities. I add three more ranged attacks from another archer group. A big area-of-effect volley eliminates some of them, and some boulder throwing from my mage adds more to the casualty list. The opposing army gets into a solid defensive position and does not seem inclined to attack, so my forces take the initiative. My long-ranged troops and magic users stay behind them, hoping for plenty of shots before close-quarters engagement. So I move my brawlers to the front, trying to make sure enemies cannot sneak past them. It is hard to find space to fire and attack channels are easy to block. A farmer’s village is not the best space for a battle involving magic users and many archers.
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