![]() Better than a lot of indies but issues drag it down to garage-sale level. +4 (this does not include issues as mentioned) Wanting to be "cinematic" by taking player agency and control away. There are libraries specifically to handle this guys. Glimmer line is too long and interferes in visuals. Glimmer has vertical line and a soft bell sounds when a special chest is nearby. Stances that allow using different elemental effects but element can't be changed in that stance. The FSR implementation actually works fine. If the crew who does this stuff can't be bothered with verifying things like this they deserve no sympathy or consideration. For that alone I knock off 4 points from a game. I'd also like the artists and modelers to fix the damn poke-thru on outfits. The absence of a general map doesn't alter the gameplay and at least helps when every wall is identical (same geometry and texture). ![]() A basic traveller's map with a bit more detail than the fast-travel map. ![]() When you're layers deep in some dungeon it doesn't give you all-knowing info. It is a rough outline but it has enough information most of the time. It's not a detailed, 3d-layered projection.
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